Battlefield: Bad Company 2 Single-player Review
May 24th 2010 14:47
First off, let me say that I realize this game is more centered around the multi-player, much like MW2 (I'll be using that as a comparison). I love both multi-players, they are FUN, but I'm here to talk about the single-player. It seems kind of pointless to even judge a SP of an entirely MP-focused game, but whatever, still going to do it.
Bad Company 2, for the most part, puts you in the shoes of Preston Marlowe a normal guy in a unit of 4. He'd be the guy most of us would probably relate to in this group of guys. Interesting. The other members of the team try to have these personalities to make for comedic moments, but I really wasn't feeling it. I understand the idea here, but it would have just been better if they took war a little more seriously, instead of failed to make me laugh. I wanted to like them, but it was just average for me.
The intensity of the game was nothing like MW2 for me. I finished MW2 in a single sitting because I literally could not take my eyes off the game/story. It was nothing oscar-worthy, but it was so god damn intense. Bad Company 2 couldn't really do that for me, and I was really hoping it would. One problem for both games is that they were ridiculously short. I think BC2 took me a little longer to complete. Going back to how MP-centered these games are, why even create a SP if its beatable on the first play-through in ~3 hours? By no means do I not want them to create it, I enjoyed both, but it seems kind of stupid.
Graphically BC2 is pretty up there. I have a fairly high-end computer and it was heating up a little bit, but even on high, it ran smooth. The keystone, the "nano-suit" the "gravity gun" the "grappling hook" of this game is the destructible environment. It absolutely changes this game for the better, and I'm REALLY giving them points for pushing this mechanic further. It makes MP one of the best experiences in FPS I've had. It also makes SP very fun as well. To be able to just blow a hole in a building then use it as cover is a concept that I love. When talking about advancements in video games, this is what I am most excited about. I want to be able to play an MMO and literally level a castle that another guild built (not in a pre-determined way), build my own, then defend it.
The story is about as average as MW2, it's a little less engaging, but I enjoyed it. You are trying to find this super weapon that is kind of like a nuclear EMP. It was really hard for me to get attached to any of the characters or get involved in the story. (spoiler).................... ............................. ......I at least was REALLY pissed when Shepherd killed Roach and Ghost. And the way they Portrayed Makarov was just insane, and quite frankly, disturbing. I never really felt that emotion toward any of the characters/story in BC2. Which is kind of a bummer, because I'm all about the story.
Overall it's a solid game, it flows pretty well, game-play felt just like any other battlefield game, and it was well worth my time. Like MW2 it was way too short, but also it lacked an engaging story, it never really excited me, I couldn't get attached to the characters. Regardless, fun to play, loved the environments, destruction, etc.
7/10
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Comment by Edward 1
EducatedInGames
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